UC Irvine has long sought to be known for preeminence in fields such as engineering, medicine and business. But now the university is embracing a new discipline: video games.
Once ridiculed within university halls as merely a nerdy pastime, computer games are being promoted to a full-fledged academic program at the Irvine campus, a medium as ripe for study as the formats before it: film, radio and television.
This fall UC Irvine established the Center for Computer Games & Virtual Worlds, and construction is underway on a 4,000-square-foot, 20-room "Cyber-Interaction Observatory" for faculty research. Plans call for floor-to-ceiling projection screens, 3-D stereoscopic displays and gesture-based interfaces.
If all goes according to plan, next fall UC Irvine will debut a four-year undergraduate program allowing students to declare "game science" as their major -- an idea that drew snickers when a few professors first proposed it a decade ago.