The annual Harman Innovation Awards at UBTech celebrate innovative higher education institutions and their use of AV and IT technology in 5 categories: 'Campus Impact', 'Classroom Design and Implementation', 'Audio Experience', 'Video in the Learning Space', and 'Active Learning Space'.
The award program is open to all colleges and universities, regardless of existing vendor relationships. The winner in each category will receive $25,000 of product from Harman and its subsidiary brands, and will be recognized in University Business magazine. The 2016 awards ceremony was held at the Mirage in Las Vegas on June 6, 2016. Learn more about UBTech.
Congratulations to the 2016 Innovation Awards winners!
Projects in this category incorporate AV for an impact beyond a single classroom and even a single building. In one or more ways, these projects touch on the entire campus by improving communication, building community, and increasing prestige. Applications will most likely include audio, video, control and lighting elements in the total scope of the project.
Projects in this category use AV to improve the dynamics of everyday instruction and learning. We’re looking for projects that go beyond simple technology installations. Applicants should demonstrate how the technology is actually used by instructors and students.
In all learning spaces clear and effective audio delivery is key to learning. Applications will share an example of how audio technology is used to improve or create an effective learning environment.
In today’s learning spaces clear and effective video delivery is key to learning. Applications will share an example of how video delivery technology is used to improve or create an effective learning environment.
Today there are more “hands on” or active learning spaces on campuses than ever before. Many of these learning spaces require unique uses of technology in order to allow those experiences to be shared by other students. Applicants will share an example of an active learning space and how the technology was implemented to make the space work for all learners.